Callum Degabriele

Medical Art MSc

Change of Heart: Developments from a rapidly expanding industry


The traditional production pipeline of the medical illustrator is supplemented with that of a computer artist working in the contemporary games industry. This results in a broader, more versatile workflow, a library of new resources, and a dynamic, comprehensive 3D model of the external heart that requires a fraction of the computational power.

The materials made for the heart model. Three rounded cylinders made of different substances stand side-by-side over a dark background. The first consists of a bulbous, yellow, fatty material. The second is made up of porous, purple lumps, pulled across its own surface. The third is a red, shiny, fibrous material with thin, vertical cords of pink throughout. There are some broader, shorter, and more pronounced fibres following the thinner cords, and some that arc across them.

Custom materials can be controlled on the fly, and dynamically respond to their environment using physically based rendering (PBR).

An unfinished model of the heart from the right side, under the neutral lighting of a texturing viewport. The image is cut into three sections. The portion of the model shown in the upper left segment of the image is blue and caged in a beige wireframe. The middle portion is a soft, purple that shifts into oranges, lime greens, and warm pinks across its form. The third portion is grey and shadowed by its various structures.

Alternative development practices can create more detailed models that require less computing power.

The final 3D model of the heart, from the left, over a dark background and with soft, warm lights and distinct materials.

Expanding on our traditional workflows can improve development pipelines and produce unique results.

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