User Experience module (AC51010)
20
AC51010
Semester: 1
Organisation
The Module Co-Ordinator is
If you want to talk about an aspect of the module or your work on it, please make an appointment to see the lecturer.
If you use email, please include "AC51010 " in the heading.
About the Module
You will manage and experience a practical implementation of design techniques, based on an established sprint method. In addition, we will cover some theory on concepts such as personas, design patterns and design principles. An understanding of this theory is crucial to ensure a successful application of the design sprint within a wider context.
Credit Rating
There are 20 SCQF points available on this module.
Module Timetable
Week | Topics Covered |
---|---|
1 | |
2 | |
3 | |
4 | Introduction to UX, Design Sprints and Users Sketching as a Tool Building an Effective UX Team |
5 | Stage 1: Choose a Target |
6 | Stage 2: Sketch Solutions Stage 3: Decide on the Best |
7 | Prototyping: Low, Mid and High Fidelity Introduction to Figma |
8 | Design Systems and Atomic Design Principles Stage 4: Build It |
9 | Dark UX Whiteboard Challenge |
10 | Stage 5: Test It Evaluation in UX |
11 | Reflection on Design Sprints Ends |
Assessment and Coursework
Coursework counts for 100% of the final module mark.
Assignments
Marking criteria are provided on My Dundee for all assignments so that you know what we are looking for when we are marking your coursework. Please ensure that you refer to these when completing assignments.
Title | Week Given | Week Due | Effort Expected (hours) |
---|---|---|---|
Coursework | 1 | 7, 11 | 100 |
Resources
All course material is available on My Dundee. This includes copies of lecture materials, practical exercises, and assignments. The reading list for this module can be accessed from My Dundee and provides recommended materials for completing the module.