Norma Chrysiliou

Animation BDes (Hons)

Specializing in 3D animation and Rigging including both characters and props with experience in Maya, Arnold, and Zbrush.


Being able to bring inanimate characters and objects to life is what made me fall in love with both Animation and Rigging. The technical side of Rigging is challenging, intriguing, and includes a lot of problem-solving, while Animation gives you means through which you can act, portray emotions, and tell a story. 
In my work, I tried to apply my knowledge of the 12 principles of animation, such as squash and stretch, and anticipation, as well as the mechanics of the human body, the forces which act upon it, and the psychology of facial expressions. 
Through intensive research, trial and error, and a lot of help from my tutors, I learned how to use a range of tools that Maya provides in order to be able to build better and more reliable rigs. These include, but are not limited to, Curves, IK handles, Ribbons, Nodes, Attributes, Deformers, and Blendshapes. I also understood the importance of researching and learning anatomy whether that's for a humanoid character or any other type of creature. 
Lastly, over the past year and a half, I had the opportunity to work with an exceptional team on the short film "Knitman", where I was responsible for rigging some of the characters and props, animating, and rendering. This experience allowed me to not only improve my technical skills, but to also work on team building and communication, organization, and responsibility.

3D Animation Showreel

Rigging Showreel

Knitman animation Sequence

All the shots I animated for "Knitman" in a sequence.


A lip-sync exercise using audio from the movie "Mean Girls". Rig by Artem Dubina.

Body movement animation

An animation exercise with dynamic movement

Knitman Rig

The rig I created for Knitman, the main character for our short film "Knitman". Special thanks to my advisor Stephen Studyvin.

Quadruped Rig

A fox rig I created, applying my rigging knowledge and research on quadruped rigging techniques and anatomy.

Ice-Monster Rig

The rig I created for the Ice-Monster from our short film "Knitman".

Background character Rig

The rig I created for the Background character which appears in our film "Knitman". Its main feature is the ability to customise the character using the additional attributes.

Paper Rig