Games Programming module (AC52060)
20
AC52060
Semester: 2
Organisation
About the Module
The course aims to explore contemporary concepts in games development. A comprehensive individual game project allows you to implement a game on a platform of your choice. The module is assessed entirely by coursework to allow time for full development of your game.
Credit Rating
There are 20 SCQF points available on this module.
Module Timetable
Week | Subject |
---|---|
4 | Introduction to Games Design |
5 | Choosing Hardware and Software and Understanding Game Elements |
6 | Functionality and Prototyping |
7 | Graphics, Audio, Accessibility and Design Diagrams |
8 | Event Driven Programming |
9 | Programming Game Specific Concepts |
10 | Design Patterns |
Assignments
Marking criteria are provided on My Dundee for all assignments so that you know what we are looking for when we are marking your coursework. Please ensure that you refer to these when completing assignments.
Title | Week Given | Week Due | Effort Expected (hours) | Value (%) |
---|---|---|---|---|
Initial Game Design Document | 4 | 7 | 10 | 5 |
Updated Game Design Document | 4 | 11 | 10 | 5 |
Technical Design Document | 4 | 15 | 20 | 10 |
Full Game Development | 4 | 16 | 120 | 60 |
Professionalism | 4 | 16 | 20 | 20 |
Reading List
All course material is available on My Dundee. This includes copies of lecture materials, practical exercises, and assignments. The reading list for this module can be accessed from My Dundee and provides recommended materials for completing the module.