Introduction to Computing the User Experience module (AC51039)
If you want to talk about an aspect of the module or your work on it, please make an appointment to see the lecturer.
If you use email, please include "AC51039 " in the heading.
About the Module
You will manage and experience a practical implementation of design techniques, based on an established sprint method. In addition, we will cover some theory on concepts such as personas, design patterns and design principles. An understanding of this theory is crucial to ensure a successful application of the design sprint within a wider context.
There are 10 SCQF points available on this module.
|4||Introduction to UX, Design Sprints and Users
Sketching as a Tool
Building an Effective UX Team
|5||Stage 1: Choose a target|
|6||Stage 2: Sketch Solutions
Stage 3: Decide on the Best
|7||Prototyping: Low, Mid and High Fidelity
Introduction to Figma
|8||Design Systems and Atomic Design Principles
Stage 4: Build it
Assessment and Coursework
Coursework counts for 100% of the final module mark.
Marking criteria are provided on My Dundee for all assignments so that you know what we are looking for when we are marking your coursework. Please ensure that you refer to these when completing assignments.
|Title||Week Given||Week Due||Effort Expected (hours)||Value (%)|
All course material is available on My Dundee. This includes copies of lecture materials, practical exercises, and assignments. The reading list for this module can be accessed from My Dundee and provides recommended materials for completing the module.