About
I have always questioned what it means to be human, and I view anatomy as an essential tool for pursuing a better understanding of one’s self.
Drawing, sculpture and video are the mediums through which I explore aspects of human nature. Some of my works are based upon meticulous technical drawings and specific research, while others come from a more playful and experimental approach, where I feel as if the raw material itself guides me. The Absurd and ideas around Nature and Nurture are prominent themes in my artistic research. In addition, the face, in particular, is a recurrent feature, as I am intrigued by its role in communicating emotions. There is something so unique and universal at the same time in facial expressions. Moreover, I am fascinated by how these are innate and we make use of them since we are born.
I explore the human form in digital form as well as traditional methods. I have skills in creating digital sculptures and building topology for both organic and hard-surface shapes. I also have knowledge in Blender, ZBrush, OpenScad, and Meshmixer for creating and adjusting 3d models.
Manual 3D Craniofacial Reconstruction of Early Bronze Age skull, ca. 2000 BC
2D Archaeological Craniofacial Reconstruction of Early Bronze Age skull, ca. 2000 BC. Frontal view
2D Archaeological Craniofacial Reconstruction of Early Bronze Age skull, ca. 2000 BC. Profile view
3D digital Archaeological Craniofacial Reconstruction of skull from Atzgersdorf, ca. 450 CE