Chelsea Turner
Forensic Art & Facial Imaging MSc
An archaeological facial reconstruction that has been done entirely in digital 3D software.
About
I have recreated the soft tissue of a face, belonging to an individual who likely lived in Scotland 300 years ago. The software I used was Geo-Magic Freeform, for the build of scientific measured facial features and skin depth. Zbrush, for texturing the face's age and colouring. Keyshot to render the animation of the processes and to the final piece. And lastly, Adobe After Effects, to finalise the presentation.
The individual stages taken in this cranio-facial reconstruction
The skull before reconstruction.
Reconstruction Stage 2
The skull with applied depth pegs.
Reconstruction Stage 3
The skull with muscles of mastication and facial expression applied.
Reconstruction Stage 4
The skull with added hard tissue and eyeballs.
Reconstruction Stage 5
The skull with facial features applied.
Reconstruction Stage 6
The skull with the overall rough soft tissue applied.
Reconstruction Stage 7
The skull with finalized untextured soft tissue.
Reconstruction Stage 8
The head now fully textured.
Reconstruction Stage 9
The head now fully coloured.
Reconstruction Stage 10
The head now fully complete with a bust added to create a more fulfilled reconstruction. This is a likely visual idea of how the woman looked during her lifetime.