Charlotte Carey
Specialising in 3D modelling, digital sculpting and texturing. Experience working with Autodesk Maya, Substance Painter and Zbrush.
About
I have chosen to specialise in 3D modelling, digital sculpting and texturing with a focus on 3D environments and asset creation. I have always had a passion for world building and creating a strong sense of place in my work. I discovered my love for 3D during my time at DJCAD as it instantly suited my personality. It combined my love for art and technology and provided the perfect medium for me to convey my ideas.
During my final year at DJCAD, I worked on the student film 'A Pangolin's Tale'. I was the lead environment artist and was responsible for producing fully textured organic and hard surface assets. My experience working with the Pangolin team allowed me to improve my specialist skills as a 3D modeller and texture artist while also providing me with the opportunity to develop my generalist skills such as lighting and compositing.
Digital Sculpt of a Cheetah Skull
Digital sculpting project of a cheetah skull. Zbrush, Substance Painter, Maya.
Drawing Room Environment Model
Environment model of a drawing room in a Scottish country house. Completed using Autodesk Maya, Zbrush and Substance Painter.
Stylized Firefly Model
Steampunk firefly model, created with Autodesk Maya and Substance Painter.