Specialising in 3D modelling and 3D animation with experience in Autodesk Maya, Arnold, ZBrush, Blender, Substance Painter and Adobe Creative Suite.
After years of deciding what to do with my future, the animation industry gave me all the answers I needed. I love making art and I also enjoy the technical difficulty of 3D software, so specialising in 3D modelling and 3D animation was the perfect outlet for my creativity.
During my final year, I worked as a production manager, animator, head of lighting and rendering, and a 3D modeller on our short film “Knitman”. I learned a lot about teamwork (both in leading and being part of it) and improved my 3D generalist skills in many areas. The short film as well as my personal briefs helped me grow as an artist and a professional.
I’m often inspired by simple everyday things as well as several different artists who have shaped my identity as an artist. Some great examples to name are Aaron Blaise, Lois Van Baarle and Pernille Ørum. I also find the learning curve inspiring, so I often push my limits to see how far I can go and then, later on, look back on how much I’ve improved. This inspires me to create more.
Quadruped Dog Model
You can support my work by following me on my socials and checking out my portfolio website. Thank you!