36 Rooms is a card game which promotes emotional discussion, personal connection and interpretative thinking, combined with cards inspired by real art exhibits.
After a couple of the most strenuous years to date, the impact of severe global events has led to an overall decline in mental health. It is therefore vital that we continue to discuss our emotions with each other, maintaining or building on our emotional literacy and intelligence in order to be more compassionate, understand others struggles and be able to reach out when in need.
36 Rooms - The game box and some room cards
36 Rooms is a card game which promotes emotional discussion and personal connection in a causal, fun and conversational way. Through a set of 36 “room cards”, inspired by real art exhibitions, the players respond to prompts by selecting the cards they identify most with. After a short round of 3 prompts, each player is left with a little “gallery” of cards which they can give a tour of, discuss their own personal choices and compare their own emotional responses to everyone else’s. The game encourages the sharing of basic emotional distresses, feelings and opinions to get families and groups of friends opening up an ongoing dialogue of emotional support and discussion.
36 Rooms - Packaging
36 Rooms - Room Cards
36 Rooms - Prompt Cards
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