Sang Hun Yu

Current research/thesis title:

Capturing, communicating and collaborating with Virtual Reality in forensic science

"This project aims to develop workflows to capture scenes (e.g. crime scenes, archaeological sites, etc) accurately, repeatedly and reliably, without decontaminating scenes using modern 3D capture technologies "

This project aims to develop workflows to capture scenes (e.g. crime scenes, archaeological sites, etc.…) accurately, repeatedly and reliably, without decontaminating scenes using modern 3D capture technologies (e.g. photogrammetry, LIDAR, etc...).

Once the scene is captured, the raw data of the captured scene needs to be processed through visualisation tools, presented so it becomes accessible for users. Throughout the visualisation process, optimizing raw data, such as photographic images and point cloud data generated from photogrammetry tools and LIDAR, is necessary so it can be usable in various platforms including real-time game engines for VR experience.     

The effectiveness of Virtual Reality devices complements these tools and technologies as 3D environments visualised in virtual reality, can be easily navigated, understood and augmented with additional information throughout a well-designed narrative and user interface (UI).

Given the nature and speed of development of the technology used in this project, it is expected that questions will develop and evolve over the duration of the project.

Names of Supervisors: Chris Rowland, Niamh Nic Daeid, Roy Mudie